Author: Geson Hatchett
Publisher: Prima Games
Release Date: 2016-10
The World of Final Fantasy Standard Edition Guide includes... Exclusive Double-Sided Poster! Only in this guide--a full-color, double-sided poster that features at-a-glance stats and information for all of the Mirages in World of Final Fantasy. Comprehensive Walkthrough: Follow our step-by-step guide to complete every mission, gather every chest, and finish every side quest. Get the most out of your adventures and Mirages! Area Maps: Navigate the mystical world of Grymoire. Maps of each location reveal important items and areas. Befriend and Collect Mirages: Travel the world to collect, level, and evolve your Mirages! Strategy and Tactics: Our game-tested strategies reveal how to use your Mirages to achieve synergies with attacks, develop useful transfigurations, and create unique abilities. Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience.
Author: Yoshitaka Amano
Publisher: Dark Horse Comics
Release Date: 2009
The game Final Fantasy is a tale of bold heroes and heroines, breathtaking landscapes and terrifying creatures. "Dawn" collects the paintings, detailed line art, and preliminary sketches designed for the first four games.
Author: Jason P. Blahuta
Publisher: John Wiley & Sons
Release Date: 2009-09-22
An unauthorized look behind one of the greatest video game franchises of all time, Final Fantasy The Final Fantasy universe is packed with compelling characters and incredible storylines. In this book, you'll take a fascinating look at the deeper issues that Final Fantasy forces players to think about while trying to battle their way to the next level, such as: Does Cloud really exist (or should we really care)? Is Kefka really insane? Are Moogles part of a socialist conspiracy? Does the end of the game justify the means? As Mages, Moogles, fiends, and Kefka are mashed together with the likes of Machiavelli, Marx, Foucault, and Kafka, you'll delve into crucial topics such as madness, nihilism, environmental ethics, Shintoism, the purpose of life, and much more. Examines the philosophical issues behind one of the world's oldest and most popular video-game series Offers new perspectives on Final Fantasy characters and themes Gives you a psychological advantage--or at least a philosophical one--against your Final Fantasy enemies Allows you to apply the wisdom of centuries of philosophy to any game in the series, including Final Fantasy XIII Guaranteed to add a new dimension to your understanding of the Final Fantasy universe, this book is the ultimate companion to the ultimate video-game series.
Current Version 1.4 (February 2017) - Complete coverage of the main story. - Basic gameplay section telling you how to play the game. - A Skills section showing everything related to the characters' hobbies, including an extensive list of every recipe in the game. - A postgame section telling you how to get through every dungeon, including the brutal Pitioss Ruins. - All sidequests in the main walkthrough and in their own section. - Every single Hunt in the game, including strategies on how to beat them. - A miscellaneous section describing Chocobos and mini-games. - An extensive trophy/achievement guide. After a years-long cold war between the Kingdom of Lucis and the empire of Niflheim over the world's last crystal, an armistice is finally agreed upon. As part of the peace treaty, the heir to the Lucian throne Noctis Lucis Caelum is to marry Lady Lunafreya Nox Fleuret, an oracle from the imperial province of Tenebrae. After Noctis sets out to meet his betrothed, the treaty collapses. Merely a ruse to bring down the magical barrier protecting Lucis, Niflheim invades and takes the kingdom and the crystal for itself. With the treaty in tatters and his father and betrothed believed dead, Noctis must rely on his own tenacity and the support of his band of loyal followers to get him through what is to come.
Author: Victor Arthur
Publisher: Createspace Independent Publishing Platform
Release Date: 2017-01-09
Are you lost in the world of Final Fantasy XV? Looking for a detailed walkthrough and explanation of all the game quests? Want to learn more about the different characters, spells, recipes, etc.'Then this book is for you!This book provides a good introduction to the game as a whole for beginners and advanced players. It features a detailed chapter-by-chapter walkthrough for each of the 12 chapters in Final Fantasy XV as well as a comprehensive explanation of all the side quests and bounty hunts in the game. You will also learn about Ascension, Elemancy and the Spells in the game. This guide will also give you all the food recipes in the game and a lot of other interesting tips and tricks.I am Victor Arthur, a professional gamer, and I have written the best Final Fantasy XV guide! This book includes: Things to do first and what not to do in Final Fantasy XV Chapter-by-chapter walkthrough Side quests and bounty hunts walkthrough Chocobo races, Ascension, Elemancy, Spells, Oracle Ascension Coins Summons, Food and Recipes Cheats and secrets And much more! Are you ready to become the best player in Final Fantasy XV? Scroll up, hit that buy button!
"Die Prinzessin und der Kobold" von George MacDonald war, nach dessen eigenen Angaben, das Buch, das J.R.R. Tolkien entscheidend bei der Entstehung von "Der Herr der Ringe" beeinflusst hat. Das Buch gehört zu den Pionieren der Fantasy-Kinderliteratur und sollte in keinem Regal fehlen. Prinzessin Irene lebt in einem großen Haus, "halb Palast, halb Bauernhaus", an einem Berg. Sie wird vom gesamten Personal verwöhnt und geliebt, während ihr "Königspapa" durch sein Reich zieht und seinen Geschäften nachgeht. Sie haben keine Ahnung, dass tief unter ihnen eine Armee Kobolde den Sturm des Hauses plant. Um sie zurückzuschlagen, muss Irene auf die Hilfe des Bergmannsjungen Curdie und ihrer geheimnisvollen, wunderschönen Großmutter, die unbemerkt in einem der Türme des Palastes wohnt, vertrauen ....
Author: Dennis M. Weiss
Publisher: Lexington Books
Release Date: 2014-08-14
Though the progress of technology continually pushes life toward virtual existence, the last decade has witnessed a renewed focus on materiality. Design, Mediation, and the Posthuman bears witness to the attention paid by literary theorists, digital humanists, rhetoricians, philosophers, and designers to the crafted environment, the manner in which artifacts mediate human relations, and the constitution of a world in which the boundary between humans and things has seemingly imploded. The chapters reflect on questions about the extent to which we ought to view humans and nonhuman artifacts as having equal capacity for agency and life, and the ways in which technological mediation challenges the central tenets of humanism and anthropocentrism. Contemporary theories of human-object relations presage the arrival of the posthuman, which is no longer a futuristic or science-fictional concept but rather one descriptive of the present, and indeed, the past. Discussions of the posthuman already have a long history in fields like literary theory, rhetoric, and philosophy, and as advances in design and technology result in increasingly engaging artifacts that mediate more and more aspects of everyday life, it becomes necessary to engage in a systematic, interdisciplinary, critical examination of the intersection of the domains of design, technological mediation, and the posthuman. Thus, this collection brings diverse disciplines together to foster a dialogue on significant technological issues pertinent to philosophy, rhetoric, aesthetics, and science.
Noch einmal tut sich Großes auf der Scheibenwelt ... Tiffany Weh, die junge Hexe aus dem Kreideland, musste einige beeindruckende Gegner bezwingen und viele Prüfungen bestehen, bevor die anderen, erwachsenen Hexen der Scheibe sie als eine der Ihren akzeptierten. Nun ist die sie die offizielle Hexe ihrer Heimat, stolz und glücklich – und steht doch vor ihrer bisher größten Herausforderung. Denn tief im Kreideland rührt sich etwas: Ein alter Feind sammelt neue Kraft. Und nicht nur hier, auf der ganzen Scheibenwelt hat eine Zeit der Umbrüche begonnen. Grenzen verschwimmen, Allianzen verschieben sich, neue Mächte entstehen. Tiffany muss wählen zwischen Licht und Dunkelheit, zwischen Gut und Böse. Als sich eine gewaltige Invasion ankündigt, ruft Tiffany die Hexengemeinde auf, ihr beizustehen. Denn der Tag der Abrechnung rückt näher ...
Religion and spirituality are being transformed in our late modern and secularising times. New forms of belief proliferate, often notable for not being limited to traditional systems of reference or expression. Increasingly, these new religions present worldviews which draw directly upon popular culture - or occulture - in fiction, film, art and the internet. Fantasy and Belief explores the context and implications of these types of beliefs through the example of the Otherkin community. The Otherkin are a loosely-affiliated group who believe themselves to be in some way more than just human, their non-humanity often rooted in the characters and narratives of popular fantasy and science fiction. Challenging much current sociological thinking about spirituality and consumption, Fantasy and Belief reveals how popular occulture operates to recycle, develop, and disseminate metaphysical ideas, and how the popular and the sacred are combining in new ways in today's world.
Author: Dan Birlew
Release Date: 2001-12-01
With this guide, gamers can augment their game play. Complete walkthroughs and all the maps help players navigate the game. Character descriptions, and complete lists of items, monsters and magic are included.