In this fantastical thriller, five young teens tapped as models for theme park "guides" find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI--which stands for both Disney Host Interactive and Daylight Hologram Imaging--Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Includes a preview chapter from Kingdom Keepers II - Disney at Dawn!
It's supposed to be a happy day at the Magic Kingdom—the return of the teenaged holographic hosts. But things go very wrong when a sudden lightning storm disrupts the celebration, and Amanda's mysterious sister, Jez, disappears. The only clue is the sighting of a wild monkey in the Magic Kingdom during the storm. The mystery deepens as Finn is contacted by Wayne, an old man he hasn't heard from in months. Wayne tells Finn that there's trouble at the Animal Kingdom: the evil Overtakers have gained control of one of the computer servers that will be used to operate Daylight Holographic Imaging there. That means that if any of the holographic hosts fall asleep, they will go into comas—permanently. Includes a preview chapter from Kingdom Keepers III - Disney in Shadow
With the adventures set forth in the first books now behind them, Kingdom Keepers 3: Disney In Shadow follows the five teens, Finn, Philby, Willa, Charlene, and Maybeck as they search to find Wayne, their mentor and head Imagineer who has mysteriously gone missing. Concerned Wayne has been abducted by the Overtakers—Disney villains, who along with other Disney characters, take over the parks when the turnstiles stop spinning, and want desperately to steer the parks to a far darker place—the five kids pick up a major clue from a close friend, Jess, whose dreams (nightmares, really) often accurately predict the future. The very few clues from Jess’s dream lead the kids into Disney’s Hollywood Studios and Epcot--through imaginary worlds that become real, by imaginary kids who are real. Each clue seems tied to the last, and with the stakes growing ever higher, what starts out as a puzzle ends up as a fight for their lives. Through a transparent paper box, a quest for a sword, rides on Soarin' and Maelstrom, life-and-death encounters with giant snakes, and a devious Maleficent, the Kingdom Keepers not only begin to decipher deeper meanings to the clues, but discover new truths about themselves and their ever-growing friendships.
The five Kingdom Keepers and their core friends have uncovered a startling truth: Disney villains Maleficent and the Overtakers are plotting a catastrophic event that could have repercussions far beyond the world of Disney. Aboard the Disney Cruise Line’s inaugural passage through the new Panama Canal, the Keepers and their holograms uncover a puzzle hidden within the pages of a stolen journal. The point of that puzzle will reveal itself in the caves of Aruba, the zip lines of Costa Rica, and the jungles of Mexico. A destructive force, dormant for decades, is about to be unleashed. The five Kingdom Keepers are to be its first victims! Includes a preview chapter from Kingdom Keepers VII - The Insider!
As the Disney Fantasy joins the cruise fleet, a special treat is in store for guests aboard its inaugural sail from Cape Canaveral to Los Angeles: the Disney Host Interactive teenage guides will be part of the Fantasy crew. Finn, Maybeck, Charlene, Willa, and Philby are to attend the cruise as celebrity guests, and to perform a ribbon cutting for the DHI server to go live. The Fantasy is now the most advanced cruise ship in the world. But all is not right belowdecks. Strange things are happening. Unexplained phenomena. Only the Kingdom Keepers know the truth behind their invitation: nearly every Disney villain is represented onboard the new ship: whether on its decks or in its theaters. It's believed the Overtakers have infiltrated the cast and are "stowaways." Worse: it is believed they have stolen an important journal that once belonged to Walt Disney himself--Finn has been having dreams about this--and that some kind of mission is planned. The ship sets sail filled with enthusiastic guests and crew, and the battle is on in new and exotic arenas: the beaches of Castaway Cay, the caves of Aruba, the locks of the Panama Canal, Costa Rica's rain forest zip line . . . But the end game is far more complicated and intense than anything the Kingdom Keepers had planned on. If the Overtakers get their way, a power will be unleashed that no one will have the ability to vanquish: Chernabog, dormant for years, is about to have his full powers restored. . . .
When the Kingdom Keepers discover that the Disney villain group known as the Overtakers plan to rescue two of their leaders, they must find out if the Overtakers have found a way to recruit from outside of the Disney parks.
With the defeat of the Overtakers behind them, the five teenagers known as the Kingdom Keepers should be celebrating. By all accounts they saved Disneyland from certain destruction. Why then did their mentor leave one last puzzle for them to decipher? The Keepers must solve a puzzle of the past, or be crushed under an evil that makes the Overtakers seem like gentle souls.
Disneyland, Opening Day, 1955. When five present-day teenagers known as the Kingdom Keepers find themselves thrown into a past that would make anyone envious, things don't exactly work out the way they'd hoped. Finn, Charlene, Maybeck, Willa, and Philby open a door into a place and a time when the legend of the Disney parks is just starting. They are there, in 1955, to retrieve Walt Disney's infamous pen that once saved the parks as we know them. But like all things Disney, nothing is as it seems. The early days of the Tower of Terror, the origin of the Overtakers (Disney villains), and the real power of magic unfold in an unexpected series of events that propel both the Keepers and Disney itself into a darkness no one saw coming. Along the way, the Keepers visit Walt Disney's hilltop home, Disneyland's opening day and reception, and find themselves separated from friends sixty years away. The three Fairlies, young women in Disney's School of Imagineering, girls with astonishing powers of their own, have unmasked a long-buried secret that threatens the lives of their friends as well as everything Walt Disney worked for.
As the five Kingdom Keepers enter high school, everything is about to change. The Maintenance Base that controls all four parks in Disney World is under attack by the Overtakers, a group determined to change Disney forever. Relationships between the Keepers are no longer as simple as they once were. In fact, nothing is as simple as it once was. An after-hours visit to Typhoon Lagoon is a game changer. The Keepers lose one of their most valuable supporters. But there's work to do . . . The Disney Dream leaves Port Canaveral on an historic cruise to Los Angeles with a special treat in store for guests: the Disney Host Interactive guides are on board! Includes a preview chapter from Kingdom Keepers VI - Dark Passage!
In this riveting thriller, 14-year-old Steven "Steel" Trapp sets off with his mom and their dog, Cairo, on a 2-day Amtrak journey to compete in the National Science Competition in Washington, DC. Steel is both blessed and cursed with a remarkable photographic memory--just one look and whatever he sees is imprinted for keeps. Trying to be a good Samaritan on the train, he instead becomes embroiled in an ingenious, international plot of kidnapping and bribery that may have links to terrorists.
Finn Whitman and his fellow DHIs, teenagers chosen to serve as actors for a new technology, investigate strange occurrences at Disney theme park attractions, racing to uncover a supernatural force that could destroy the world.
When Disney Imagineers installed hologram guides for the Magic Kingdom using teenage models, they had no idea the technology might backfire. But backfire it did: some nights when the kids go to sleep, they wake up in one of the Disney parks as a hologram. The first three books in the Kingdom Keepers series--Disney After Dark, Disney At Dawn, and Disney In Shadow follow the adventures of Finn, Willa, Philby, Maybeck, and Charlene as they find themselves up against the Overtakers--the Disney villains are out to conquer the world. As the Kingdom Keepers attempt to stop Maleficent, they not only decipher deeper meanings to each clue, but discover new truths about themselves and their ever growing friendships.
Author: John Case
Publisher: Ballantine Books
Release Date: 2007-12-18
A promising research fellow for a venerable think tank in Zurich has just filed his last report, as he is forced into a grisly experiment. . . . A seductive young woman travels to Florida and, from her hotel room window, coolly sharpshoots an old man in a wheelchair as he basks in the late afternoon sun. . . . A psychologist who helps patients confront and dispel past trauma through hypnosis battles his own silent demons. . . . In The Syndrome, John Case combines these intriguing elements into a pulse-pounding, mind-twisting new thriller. Dr. Jeff Duran suffers from severe panic attacks when he ventures too far outside his home office. At times, he remembers phrases of a foreign language he has never learned. And there are curious memories he cannot explain of distinct smells, music, the spray of ocean sailing. But no sooner do these senses and images begin to surface than they disappear. Then, after a patient commits suicide, Duran's life spirals out of control. The victim's half-sister, Adrienne Cope, blames Duran for filling her sister's head with "recovered" memories of horrific childhood abuse. But Adrienne soon discovers some shocking facts about him--facts that even he is unaware of. The stakes are raised when unknown assassins burst into Duran's office and bloodshed ensues. But who is their target: Adrienne or Duran? Running for their very lives, forced to trust each other, they must now work together to unlock the reason why one or both of them is marked for death. For beneath the intrigue lies a dark conspiracy that stretches halfway around the world-- and a sinister plot that could change the course of history. A relentlessly paced thriller in which nothing is what it seems, no one can be trusted, and nothing is secure--especially one's own memories. The Syndrome is a chillingly, brilliantly conceived novel from a proven master of suspense. From the Hardcover edition.
The Kingdom Keepers' senior year in high school is almost over. For more than three years, things have been quiet. Their battles are long behind them, they agree, the threat to the Disney realm silenced-albeit at great cost. But inside the catacombs of the Aztec temple where Finn Whitman faced down his nemesis, the monstrous Chernabog, a new threat brews. Deception and betrayal rock the Kingdom Keepers as the merciless group of Disney villains known as the Overtakers stage an unexpected comeback. But a discovery by the Keepers provides them with one hope of victory—a lost icon. It was believed to be gone forever. The Keepers have one last chance to preserve the heart of the Kingdom—Disneyland—from a terrifying destruction decades in the making.